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 Post subject: Nyzul Isle Investigation
PostPosted: Tue Oct 07, 2008 7:26 am 
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The Eventress

Joined: Mon Oct 06, 2008 9:49 am
Posts: 476
This is in part for the current Nyzul static, but also for those of you interested in how Nyzul works. I'll try to keep this as point form and straightforward as possible. Let me know if you have any questions at all.

Legend:
What is Nyzul Isle Investigation?
What are Nyzul Isle Tokens?
How do I save my progress?
Nyzul Isle and Mercenary Rank
Nyzul Isle Investigation Floor Objectives
Secondary Objectives

______________________________________________________________________________________

:arrow: What is Nyzul Isle Investigation?

    A single run through "Nyzul Isle Investigation" consists of progressing up through various floors, where each floor has a random objective that must be completed before the party will be allowed the choice of moving on to the next floor, or exiting the Assault area. The standard goal of this Assault is to progress through five of these floors within the time limit of 30 minutes.

    Upon beginning this Assault, the party will show up in a "lobby" area. The lobby is not randomized and contains no monsters, and consists of a single room with a Rune of Transfer and a "Vendor Box" where players can spend Tokens to get temporary items to be used inside Nyzul Isle only. Players may use this area to buff up and prepare for their run, but bear in mind that the 30-minute Assault time limit keeps counting down while in the lobby, so it is best not to linger in this area for long.

    Occasionally at the beginning of a floor, players will experience a beneficial or detrimental effect. In either case, the effect is very potent. These Pathos seem to be random, and may have huge impact (i.e. no casting of Ninjutsu) or minimal impact (i.e. CHR down). Regardless of the effect, it will only last one floor and seem to be relatively uncommon.

    At the end of a floor, occasionally the choice will be given to go either "left" or "right" when moving on to the next floor. It is unknown what effect this has on the next floor's layout at this time.

    Any member of the group can use the Rune of Transfer located in the lobby to select the starting floor for his entire party using the recorded progress on his Runic Disc. If the floor chosen is higher than floor 1, that person will be required to pay a certain fee in Tokens. Nyzul Isle consists of 100 floors, and the highest available starting floor is 96.

    *As with other Assault missions, Nyzul Isle Investigation requires an Imperial Army I.D. Tag.

___________________________________________________________________________________

:arrow: What are Nyzul Isle Tokens?

    Assault Points will not be earned from successful completion of this mission. Instead, Tokens are earned.

    The player with the armband (leader of that run) receives a 10% bonus to the number of Tokens earned.

    Tokens are required to start the Assault at a higher floor (no tokens are required to start a run at floor 1).

    Tokens are also required to purchase temporary items from the treasure chest in the lobby at the start of the Assault. These temporary items are often used on boss runs.

______________________________________________________________________________________

:arrow: How do I save my progress?

    If you have completed at least up to a level which is a multiple of 5 and successfully finish the run by using the Rune of Transfer and choosing to exit, the progress made will become saved on every eligible party member's Runic Disc, allowing you to start from the next floor on a subsequent Assault run. Eligible meaning your own disc must be at least up to the floor that the party started on durring that run.

______________________________________________________________________________________

:arrow: Nyzul Isle and Mercenary Rank

    Nyzul Isle Investigation counts as an Assault for purposes of Mercenary Rank Promotions. You get five points for the first successful mission (defined as exiting successfully, acquiring Tokens), and one point for each run after that.

______________________________________________________________________________________

:arrow: Nyzul Isle Investigation Floor Objectives

Eliminate enemy leader.
    There is exactly one enemy on the floor that will unlock the Rune of Transfer. The leader will always be an Imp, Soulflayer, Poroggo, Flan, Qiqirn, or Chariot NM.

Eliminate all enemies.
    You must defeat every enemy on the floor to unlock the Rune of Transfer. Gears are never included within this objective, regardless of if there is a secondary objective or not.

Eliminate specified enemy.
    There is exactly one enemy on the floor that will unlock the Rune of Transfer. The correct enemy to end the floor will not have the name of a Notorious Monster. It will be a seemingly regular enemy that checks as Impossible to Gauge.

Eliminate specified enemies.
    There is a particular family of enemies, all of which must be defeated to unlock the Rune of Transfer. These enemies will always be Heraldic Imps, Psycheflayers, Poroggo Gents, Ebony Puddings, Qiqirn Treasure Hunters & Archaeologists, or Racing Chariots.

Activate all lamps.
    This can mean one of three things:

    1. There is one lamp, and everyone needs to touch it to activate it.

    2. There are multiple (3-6) lamps which must be activated at the same time.

    3. There are multiple (3-6) lamps which must be activated in an unknown order.

    #3 is the killer, and can make a great run go bad if you don't work together. Here are some notes of strategy on the ordered lamps:

    When all lamps have been activated, they all turn on. Lamps which were at the right place in the order remain on, while those at the wrong place in the order turn off again. Adjust the order of the lamps that turned off and try again until all the lamps stay on and the level is complete.

    When it's your turn to "activate" your lamp, even though the lamp may still be on, you need to activate it again while it's on. Just make sure you're in the correct spot of the order when you activate your lamp again.

Free Floor!
    No objective; move to the next floor. There are also random Armoury crates on these floors you can open for some interesting items.

Eliminate enemy leader. (Boss Floors)
    On each twentieth floor, you will encounter a HNM that appears in other parts of Vana'diel that can drop pieces of the Goliard/Denali/Askar sets, with the pieces varying for each floor. The enemies, which floors they appear on, and which armor pieces they drop are as follows:

    Floor 20 - Possible enemy leaders: Adamantoise, Behemoth, Fafnir - Equip Slot: Feet
    Floor 40 - Possible enemy leaders: Adamantoise, Behemoth, Fafnir - Equip Slot: Legs
    Floor 60 - Possible enemy leaders: Khimaira, Hydra, Cerberus - Equip Slot: Hands
    Floor 80 - Possible enemy leaders: Khimaira, Hydra, Cerberus - Equip Slot: Body
    Floor 100 - Possible enemy leaders: Khimaira, Hydra, Cerberus - Equip Slot: Head:

______________________________________________________________________________________

:arrow: Secondary Objectives

Avoid discovery by archaic gears!
    You must accomplish the primary objective without aggroing a single Archaic Gear.

    Archaic Gears aggro to Job Abilities, White/Black/Blue Magic, they have True Sound, and the aggro range during wind weather is quite larger than regular monsters.

    If you do aggro an Archaic Gear, you can still win by completing the floor objective; however, your token reward or time limit will be reduced (-1 minute), and you will also have a random Pathos inflicted upon you.

    Pulling an Archaic Gear with Ranged Attack/Singing/Ninjutsu does not count as "discovery", and avoids the penalty. This is sometimes a viable option when you have no other choice.

Do not destroy archaic gears!
    You must accomplish the primary objective without killing a single Archaic Gear.

    If you do kill an Archaic Gear, you can still win by completing the floor objective; however, your token reward or time limit will be reduced (-1 minute), and you will also have a random Pathos inflicted upon you.


Last edited by Katsuko on Tue Oct 07, 2008 8:02 am, edited 4 times in total.

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