With the upcoming level increases. Here's a list of abilities that may be accessible via subs.
I have compiled a list of all the notable abilities acquired by each job between level 37 and 49, as that will be the new subjob cap at 99 (assuming SE doesn't do something tricky like cap subs at 40).
WARLv.45 Aggressor - Enhances accuracy but impairs evasion. When active, the user's accuracy is increased by 25 and evasion is decreased.
MNK Lv.41 Chi Blast - Releases Chi to attack an enemy. This ability does not cause user or target to gain any TP
Lv.45 Counterstance - Increases chance to counter but lowers defense.
Lv.45 Subtle Blow III - Reduces amount of TP gained by enemies when striking them.Despite its name, Subtle Blow also reduces the TP given to enemies from damaging spells.
Lv.46 Martial Arts IV - Speeds up Hand-to-Hand attacks.
WHM Lv.38 Teleport-Altep/Yhoat - Teleportations
Lv.39 Stona - Removes petrification from target.
Lv.40 Afflatus Solace - Inspires you to draw strength from the healing spells you cast.
Lv.40 Afflatus Misery - Inspires you to draw strength from the damage you take.
Lv.40 Haste - Increases target's attack speed.
Lv.40 Cura - Restores HP for party members within area of effect.
Lv.41 Cure IV - Curing spell
Lv.42 Teleport-Vahzl - Teleportation
Lv.44 Regen II - Restores 12HP/tick for 20 ticks, or 240 HP over 60 seconds.
Lv.45 Flash - Temporarily blinds an enemy, greatly lowers its accuracy.
Lv.47 Protect(ra) III Enhances defense for party members within an area of effect. Increases target's Defense by 40.
Lv.48 Repose - Puts an enemy to sleep. Lasts for 90 seconds when unresisted, similar to Sleep II.
BLM Lv.40 Warp II
Lv.41 Sleep II
Lv.43 Poison II
Lv.45 Clear Mind III - Increases the amount of MP recovered while resting.
Lv.45 Stun
THF Lv.45 Hide - If used when the user has the attention of an enemy that tracks by sight, all enmity is erased.
Lv.45 Treasure Hunter II - Increases chance that treasure will be dropped by enemies.
RDM Lv.38 Raise
Lv.40 Convert - Upon usage, user's current HP and MP values are switched.
Lv.40 Magic Attack Bonus II
Lv.40 Magic Defense Bonus II
Lv.41 Refresh
Lv.46 Sleep II
Lv.48 Cure IV
Lv.48 Haste
PLD Nothing noteworthy.
DRK: Lv.39 Absorb-INT
Lv.40 Bio II
Lv.41 Absorb-DEX
Lv.43 Absorb-STR
Lv.45 Absorb-TP
Lv.46 Poison II
BST Lv.40 Lizard Killer
Lv.40 Wide Scan III (I question my own definition of noteworthy at this point).
BRD Lv.45 Pianissimo - Limits area of effect of next song to a single target.
RNGLv.40 Shadowbind - Roots enemy in place. although it can be removed if the target is attacked, or is affected with a DoT spell.
Lv.40 Wide Scan IV
Lv.45 Velocity Shot - Increases attack power and speed of ranged attacks, while reducing attack power and speed of melee attacks.
SAM Lv.40 Demon Killer
(SE also mentioned the possibility of lowering Sekkanoki so it can be used when SAM subbed)
NIN Lv.40 Yonin - Increases enmity and enhances "Ninja Tool Expertise" effect, but impairs accuracy. Improves evasion and reduced enemy's Critical Hit Rate when in front of target.
Lv.40 Innin - Reduces enmity and impairs evasion. Grants a bonus to accuracy, critical hit rate, and ninjutsu damage when striking target from behind.
Lv.45 Dual Wield III
Lv.45 Subtle Blow III
DRG They get absolutely nothing from 35 until 50.
SMN Lv.38 Crimson Howl - Ifrit enhances party member's attack within area of effect. Attack bonus is 8.54% to 8.98%
Lv.43 Ecliptic Growl - Fenrir increases party member's accuracy and evasion within area of effect.Total increase in accuracy and evasion are equal to +26, but the exact amounts vary by moon phase.
Lv.44 Glittering Ruby - Carbuncle raises the party's stats at random. Raises one random attribute (STR DEX VIT AGI INT MND CHR) by about +12~14.
Lv.45 Clear Mind III
Lv.46 Earthen Ward - Titan grants Stoneskin to party members within area of effect.
Lv.47 Spring Water - Leviathan restores hit points to party members within area of effect and cures some status ailments.Removes blind, poison, paralysis, disease, petrification, sleep, silence, and sometimes slow.
Lv.48 Hastega
Lv.49 Noctoshield - Diabolos grants Phalanx to party members within area of effect.
COR Lv.40 Quick Draw - Shoot a bullet charged with the magical energy of an elemental card. Special items required.
Lv.40 Evoker's Roll - Gradually restores MP for party members within area of effect.
Lv.43 Rogue's Roll - Improves critical hit rate for party members within area of effect.
Lv.46 Warlock's Roll - Enhances magic accuracy for party members within area of effect.
Lv.49 Fighter's Roll - Improves "Double Attack" rate for party members within area of effect.
PUP Lv.40 Evasion Bonus II
(Their automatons probably get some stuff too but I wouldn't really call it noteworthy when you'll be level 80+ with a level 40 puppet)
DNC Lv.40 Reverse Flourish - Converts remaining finishing moves into TP. Requires at least one Finishing Move.
Lv.40 Stutter Step - Lower target's magic resistance. If successful, you will earn two Finishing Moves.
Lv.45 Evasion Bonus II
Lv.45 Subtle Blow II
Lv.45 Haste Samba - Grants 5% melee Haste. Has no effect on spell recast timers or ranged attacks
Lv.45 Violent Flourish - Stuns target with a low rate of success. Requires one Finishing Move.
SCH Lv.39 Erase
Lv.40 Accession - Extends the effect of your next healing or enhancing white magic spell to party members within range.
Lv.40 Manifestation - Extends the effect of your next enfeebling1 black magic spell to targets within range. MP cost and casting time2 are doubled.
Lv.40 Shell II
Lv.41 Sandstorm - Changes the weather around target party member to "dusty."
Lv.43 Rainstorm - Changes the weather around target party member to "rainy."
Lv.45 Windstorm - Changes the weather around target party member to "windy."
Lv.46 Klimaform - Increases the magic accuracy for spells of the
same element as the current weather.
Lv.46 Viruna
Lv.47 Firestorm - Changes the weather around target party member to "hot."
Lv.49 Hailstorm - Changes the weather around target party member to "snowy."
BLU From level 31-40 (62-80) Blue Magic Points 25; Max Spells 12
From level 41-49 (82-99) Blue Magic Points 30; Max Spells 14 Red items are currently equipable spells and traits.
SPELL STATS POINTS REQUIRED
Lv.01 Sandspin [VIT+1] 2
Lv.01 Pollen [CHR+1 HP+5] 1
Lv.01 Foot Kick [AGI+1] 2
Lv.04 Power Attack [MND+1] 1
Lv.04 Sprout Smack [MND+1] 2
Lv.04 Wild Oats [CHR+1 HP+10] 3
Lv.08 Metallic Body [no bonus] 1
Lv.08 Cocoon [VIT+3] 1
Lv.08 Queasyshroom [HP-5 MP+5] 2
Lv.12 Battle Dance [DEX+2] 3
Lv.12 Head Butt [DEX+2] 3
Lv.12 Feather Storm [CHR+2 HP+5] 3
Lv.16 Helldive [CHR+1 HP+5] 2
Lv.16 Healing Breeze [CHR+2 HP+10] 4
Lv.16 Sheep Song [CHR+1 HP+5] 2
Lv.18 Bludgeon [STR+1] 2
Lv.18 Cursed Sphere [MND+1] 2
Lv.18 Blastbomb [STR+1] 2
Lv.20 Blood Drain [HP-5 MP+5] 2
Lv.20 Claw Cyclone [VIT+1] 2
Lv.22 Poison Breath [MND+1] 1
Lv.24 Soporific [HP-5 MP+5] 4
Lv.26 Screwdriver [VIT+1 CHR+1 HP+10] 3
Lv.28 Bomb Toss [STR+2] 3
Lv.30 Grand Slam [INT+1] 2
Lv.30 Wild Carrot [HP+5] 3
Lv.32 Sound Blast [no bonus] 1
Lv.34 Chaotic Eye [AGI+1] 2
Lv.34 Death Ray [HP-5 MP+5] 2
Lv.36 Smite of Rage [AGI+3] 3
Lv.36 Digest [HP-5 MP+5] 2 Lv.38 Blank Gaze [no bonus] 2
Lv.38 Jet Stream [DEX+2] 4
Lv.38 Uppercut [STR+2 DEX+1] 3
Lv.40 Mysterious Light [AGI+3] 4
Lv.40 Terror Touch [HP-5 MP+10] 3
Lv.42 Venom Shell [MND+2] 3
Lv.42 MP Drainkiss [MP+5] 4
Lv.44 Blitzstrahl [DEX+3] 4
Lv.44 Stinking Gas [AGI+1] 2
Lv.44 Mandibular Bite [INT+1] 2
Lv.46 Magnetite Cloud [VIT+2] 3
Lv.46 Geist Wall [HP-5 MP+10] 3
Lv.46 Awful Eye [MND+1] 2
Lv.48 Refueling [AGI+2] 4
Lv.48 Blood Saber [HP-5 MP+5] 2
Lv.48 Sickle Slash [HP-5 MP+15] 4
Lv.48 Jettatura [MP+15] 4
BLU Job Traits Lv.16 Auto-Regen (Sheep Song, Healing Breeze)
Lv.24 Clear Mind (Poison Breath, Soporific)
Lv.32 Magic Attack Bonus (Cursed Sphere, Sound Blast) Lv.38 Attack Bonus (Battle Dance and Uppercut)
Lv.38 Rapid Shot (Feather Storm, Jet Stream) - Occasionally reduces ranged attack delay.
Lv.40 Max MP Boost (Metallic Body, Mysterious Light)
Lv.40 Defense Bonus (Grand Slam, Terror Touch)
Lv.46 Clear Mind II (Poison Breath, Soporific, Venom Shell, Awful Eye)
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